
Yun Cap
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Posted - 2009.11.09 23:13:00 -
[1]
I'll try to be positive:
- About afk empires and sov cost.
If you want to force alliances to use their space or leave it, why not link cost to system use? Each time you kill a rat in a belt, sov upkeep reduces by x ISK, each time a roid is cleared, reduce y from upkeep, each time an anomally is cleared, reduce z from upkeep, each time a plex is completed, reduce upkeep... This could make upkeep near 0 if the system is used constantly and i think fits with the idea of active empires and would reduce the weight on individual player of sov manteniance. You do it working-living there, not just paying.
- About getting fights-conquest.
Right now with this changes, why an alliance would bother in conquest space if the cost of sov is bigger than the benefits? This are my ideas:
- Make outpost-hubs-flags-any structure destructible and lootable. It gives a new option in wars, conquer to have or raid it to get the treasure (conan style)! Actual evacuations would be nothing compared to a scenario where you loose (no more assets->contracts) all your assets if you don't evacuate it, fight till the end or loose all. For structures without hangar, add loot tables. Alliances would have in this way another possible income source and at same time add an isk sink.
- Make upgrades last longer than hub. If you take upgraded systems and you take the sov you still have the benefits (or some at least). Make space more desirable not only by moons, belt number or true sec, but for upgrades in it too.
- Personal income
Ok, let's face it. With this expansion, where alliances will be forced to make their people work (not only fight) for them to keep sov, inividual members will see their income cripled (Actual income - sov upkeep/members). Right now, for the mainstream of alliance members its almost better run lvl4 in empire (JC or alt) than rat (only real liquid isk provider), plex, mine (hauling, market dependency returns), so with new added cost it looks worse. Projected upgrades only add quantity, not quality, and what 0.0 needs to atrack people is quallity.
If you want to bring bears to 0.0, use candies to attrack them, not only rocks: you will be taxed to hell and killed by evil players for the same return of lvl4 misions inm hisec, doesn't seem very interesting. Add true-sec upgrades, add asteroid size upgrades, add bounty upgrades... Oh, this is hard codding... Well ccp, you are a software company, its your job.
- Upgrades
Well, seems that the general opinion of this upgrades is that are crap. Anyway, i think that general opinion about the intentions of Dominion is that are in the right way too, so take your time, rethink implementation and bring us a decenmt upgrade system with more possibilities, better returns and enjoyable for all.
My 2 cents, xcuse my poor english.
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